# text: "You are on a narrow, twisting path, leading its way up to the of this plateau. In the distance to the south, you see a large, spired stone building."
DITL_130_Item.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 2156
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "The cave is filled with filth and rubbish of all sorts. The only thing of interest is a short sword, thickly crusted with rest and slime."
DITL_131_Trap.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=239 y1=37 x2=297 y2=57
# text: "Flee"
# item 1: BUTTON (0x04) enabled
# bounds: x1=170 y1=37 x2=228 y2=57
# text: "Onward"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 813
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=27
# text: "Would you like to create another PC?"
DITL_132_3-c.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=241 y1=83 x2=299 y2=103
# text: "Leave"
# item 1: BUTTON (0x04) enabled
# bounds: x1=173 y1=83 x2=231 y2=103
# text: "Take"
# item 2: BUTTON (0x04) enabled
# bounds: x1=107 y1=83 x2=165 y2=103
# text: "Button"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 2156
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: "The cave is filled with filth and rubbish of all sorts. The only thing of interest is a short sword, thickly crusted with rest and slime."
DITL_133_Text Response.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=238 y1=116 x2=300 y2=136
# text: "Answer"
# item 1: EDIT_TEXT (0x10) enabled
# bounds: x1=185 y1=82 x2=243 y2=98
# text: ""
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=299 y2=73
# text: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=57 y1=83 x2=175 y2=99
# text: "You respond:"
DITL_134_View.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=246 y1=83 x2=304 y2=103
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=304 y2=73
# text: "You drop to one knee. When you do, the eerie, majestic wavers, overcome with emotion. \"I have been so alone. Centuries I\'ve waited here, with no word of my people, no requests for my judgement. Only my wards and protections to keep me comp\""
DITL_135.txt
# 16 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=9 y1=188 x2=193 y2=206
# text: "*Hit a button or type \'1\'-\'6\'."
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_706"
# item 2: TEXT (0x08) enabled
# bounds: x1=74 y1=31 x2=132 y2=51
# text: "0_23"
# item 3: TEXT (0x08) enabled
# bounds: x1=74 y1=56 x2=132 y2=76
# text: "0_25"
# item 4: TEXT (0x08) enabled
# bounds: x1=74 y1=81 x2=132 y2=101
# text: "0_27"
# item 5: TEXT (0x08) enabled
# bounds: x1=74 y1=106 x2=132 y2=126
# text: "0_29"
# item 6: TEXT (0x08) enabled
# bounds: x1=74 y1=131 x2=132 y2=151
# text: "0_31"
# item 7: TEXT (0x08) enabled
# bounds: x1=74 y1=156 x2=132 y2=176
# text: "0_33"
# item 8: TEXT (0x88) disabled
# bounds: x1=143 y1=33 x2=282 y2=49
# text: ""
# item 9: TEXT (0x88) disabled
# bounds: x1=143 y1=58 x2=282 y2=74
# text: ""
# item 10: TEXT (0x88) disabled
# bounds: x1=143 y1=83 x2=282 y2=99
# text: ""
# item 11: TEXT (0x88) disabled
# bounds: x1=143 y1=108 x2=282 y2=124
# text: ""
# item 12: TEXT (0x88) disabled
# bounds: x1=143 y1=133 x2=282 y2=149
# text: ""
# item 13: TEXT (0x88) disabled
# bounds: x1=143 y1=158 x2=282 y2=174
# text: ""
# item 14: TEXT (0x88) disabled
# bounds: x1=54 y1=8 x2=282 y2=24
# text: "~Select a PC:"
# item 15: TEXT (0x88) disabled
# bounds: x1=227 y1=185 x2=290 y2=210
# text: "1_11"
DITL_278.txt
# 0 entries
DITL_600_View.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=372 y1=228 x2=430 y2=248
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=50 y1=228 x2=148 y2=248
# text: "Cancel Music"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# PICT resource ID: 823
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=431 y2=88
# text: "Background Music:\n Turning this feature on has Exile II load the MOD or MAD file titled \"Exile II Music\" in the Exile II folder. It will then play until you turn this feature off. You can use your own music file."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=90 x2=430 y2=139
# text: " You MUST increase Exile II\'s memory (using More Info in the finder) to play background music. Otherwise, strange things will start happening to the graphics."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=141 x2=430 y2=219
# text: "Warning: Should you experience any crashes, weird looking monsters, or static in the sound effects after turning music on, give Exile II more memory or turn the music back off. Also, music will slow the game down somewhat."
DITL_815_Portal.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=268 y1=235 x2=326 y2=255
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=326 y2=93
# text: "Welcome to the Nethergate character editor, a pleasant little sub-program which enables you to edit your save files. You can edit your characters’ skills, heal them, and give them gold, food, spells, and magic items."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=94 x2=326 y2=162
# text: "Because Nethergate is unregistered, you will only be able to heal your characters, give them more gold and food, and a few other things. The editor in the full version of Nethergate lets you edit everything."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=163 x2=326 y2=231
# text: "Finally, some people don’t like the temptation of having the character editor around. Select Turn Off Character Editor from the Editor menu to shut off the character editor permanently."
DITL_816_Portal.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=268 y1=220 x2=326 y2=240
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=326 y2=93
# text: "Welcome to the Nethergate character editor, a pleasant little sub-program which enables you to edit your save files. You can edit your characters’ skills, heal them, and give them gold, food, spells, and magic items."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=94 x2=326 y2=147
# text: "To edit a save file, select Open from the File menu and select the file to edit. For a full description of the editor’s abilities, look in the documentation."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=148 x2=326 y2=216
# text: "Finally, some people don’t like the temptation of having the character editor around. Select Turn Off Character Editor from the Editor menu to shut off the character editor permanently."
DITL_817_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=268 y1=69 x2=326 y2=89
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=326 y2=65
# text: "All of the cursed items your party is carrying are no longer cursed. If they’re equipped, you will now be able to remove them."
DITL_818_Stair.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=299 y1=166 x2=357 y2=186
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=232 y1=166 x2=295 y2=186
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=27 x2=357 y2=95
# text: "Sometimes you can end up trapped inside a town. This option makes your character appear outside of the town the next time you load this saved game. (Move away from the town right away, or you’ll end up back inside it.)"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=96 x2=358 y2=163
# text: "WARNING - Only use this option when you’re sure you can’t get out of town any other way. Back up the save file before doing this. Taking yourself out of a town may make the plot of the game jump in unexpected ways."
DITL_819_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=296 y1=96 x2=354 y2=116
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=229 y1=96 x2=292 y2=116
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=27 x2=354 y2=94
# text: "This option turns off the character editor permanently. Once you leave the editor, you won’t be able to activate it again. It will tempt you to improve your party no longer. Please make sure that you want to do this. Do you?"
DITL_820_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=266 y1=98 x2=324 y2=118
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=325 y2=79
# text: "The character editor is now deactivated. Should, someday, you want to reactivate the editor, you will need to go to the Spiderweb Software web site to find out how."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=80 x2=325 y2=95
# text: "http://www.spidweb.com/nethergate"
DITL_821_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=298 y1=85 x2=356 y2=105
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=231 y1=85 x2=294 y2=105
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=27 x2=356 y2=82
# text: "This feature isn’t active in the unregistered character editor. If you proceed, you won’t be able to save this file. Click on How To Order on the title screen to find out how to register."
DITL_822_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=272 y1=81 x2=330 y2=101
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_713"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=330 y2=79
# text: "Oops. The shareware demon says that you can’t save your changes now. You’ve accessed features forbidden to unregistered users. Load this saved game and try again."
DITL_823_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=268 y1=97 x2=326 y2=117
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=326 y2=93
# text: "This character doesn’t have room in his/her inventory for this item. Note that, while you may have gaps at the beginning of your inventory, these are reserved for certain sorts of equipped items."
DITL_824_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=283 y1=70 x2=341 y2=90
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=216 y1=70 x2=279 y2=90
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=27 x2=341 y2=68
# text: "If you stop editing this saved game without saving it, you’ll lose the changes you’ve made. Stop anyway?"
DITL_825_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=273 y1=81 x2=331 y2=101
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=331 y2=79
# text: "Any towns you’ve made angry at you (by stealing something or attacking somebody) have been restored. The residents are now alive again, and they don’t hate you."
DITL_867_3-c.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=256 y1=52 x2=322 y2=72
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=49 y1=6 x2=322 y2=49
# text: "You can’t start a scenario until you have a party loaded. Click the Load Game or Make New Party button to get a group of adventurers."
DITL_870_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=275 y1=86 x2=333 y2=106
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=209 y1=86 x2=272 y2=106
# text: "0_128"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_722"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=27 x2=333 y2=83
# text: "There is a glowing doorway floating in front of you, several inches above the ground. Peering through it, you can dimly see a different location on the other side."
DITL_871_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=60 x2=302 y2=80
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=60 x2=241 y2=80
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_711"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=25 x2=302 y2=57
# text: "There is a large button here, waiting to be pressed. Do you?"
DITL_872_Portal.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=92 x2=301 y2=112
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=92 x2=240 y2=112
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_727"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=26 x2=301 y2=58
# text: "Uh oh. You think you’ve found a trap here. Do you try to disarm it?"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=59 x2=301 y2=88
# text: "The character with the highest Tool Use skill will attempt to disarm the trap."
DITL_873.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=261 y1=104 x2=319 y2=124
# text: "OK"
# item 1: EDIT_TEXT (0x10) enabled
# bounds: x1=90 y1=50 x2=171 y2=66
# text: ""
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 3: TEXT (0x88) disabled
# bounds: x1=49 y1=25 x2=212 y2=41
# text: "~You respond:"
# item 4: TEXT (0x88) disabled
# bounds: x1=148 y1=76 x2=208 y2=91
# text: "1_63"
DITL_874_Portal.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=255 y1=298 x2=313 y2=318
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_713"
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=27 x2=313 y2=106
# text: "Suddenly, a horrible creature appears before you, bathed in a sickening cloud of sulphur and smoke. You had heard of this legendary beast, but tales did not prepare you for the true terror of its presence. It’s the Shareware Demon."
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=107 x2=314 y2=174
# text: "You try to move around it, but it mocks you, blocking your progress with a red, scaly, beefy arm. It says “No, mortal! You may not pass until you perform the ritual of registration.”"
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=175 x2=325 y2=242
# text: "It grins. “To find out how to do this, click on How To Order on the title screen. Until you do this, I will ever be here, mocking you! Ha! Bwa ha! Bwa ha ha ha!” Then, realizing it’s overdoing it, it disappears."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=243 x2=312 y2=296
# text: "Until you register, if you’re playing the Romans, try playing the Celts (and vise versa). This will give you something to do for a while longer."
DITL_875_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=75 x2=302 y2=95
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=75 x2=241 y2=95
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=27 x2=302 y2=71
# text: "Your Woodcraft skill has enabled you to evade these hostile monsters. Do you want to fight them anyway?"
DITL_876_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=259 y1=111 x2=317 y2=131
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=193 y1=111 x2=256 y2=131
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=27 x2=317 y2=108
# text: "This character would like to join your party. You are allowed to take one hireling with you. Once you accept a hireling, you can’t accept another until you permanently get rid of the first one. Do you let this character join you?"
DITL_877_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=110 x2=307 y2=130
# text: "1_65"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_707"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=308 y2=107
# text: "This character would like to join your party as a hireling. Unfortunately, you can only have one hireling at a time. To take him or her on, you will first need to use the Delete a Character command in the Options menu."
DITL_878_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=82 x2=309 y2=102
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_707"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=309 y2=79
# text: "You have now taken this character into your party. If you ever tire of having him or her around, you can use the Delete a Character option in the Options menu."
DITL_879.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=306 y1=304 x2=364 y2=324
# text: "OK"
# item 1: EDIT_TEXT (0x10) enabled
# bounds: x1=159 y1=134 x2=240 y2=150
# text: ""
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 3: TEXT (0x88) disabled
# bounds: x1=49 y1=25 x2=362 y2=80
# text: "This cabinet has a paculiar lock on the handle. It has 5 wheels, each marked with the letters A, L, E, and T. You can turn the wheels to form five letter words, like LEELA, or ALETT, or even LLLLL."
# item 4: TEXT (0x88) disabled
# bounds: x1=295 y1=158 x2=355 y2=173
# text: "1_63"
# item 5: TEXT (0x88) disabled
# bounds: x1=49 y1=81 x2=362 y2=124
# text: "To open the cabinet, you will need to set the letters to the right combination. Enter your guess in the space below (Example: LEELA, or ALETT)."
DITL_880_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=27 x2=300 y2=47
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=27 x2=239 y2=47
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=300 y2=25
# text: "You find a stairway heading up."
DITL_881_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=27 x2=300 y2=47
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=27 x2=234 y2=47
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=300 y2=25
# text: "You find a stairway heading down."
DITL_882_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=35 x2=301 y2=55
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=35 x2=235 y2=55
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=301 y2=34
# text: "The passageway you’re walking down slopes sharply upward here."
DITL_883_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=35 x2=301 y2=55
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=35 x2=235 y2=55
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=301 y2=34
# text: "The passageway you’re walking down slopes sharply downward here."
DITL_890_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=110 x2=307 y2=130
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=308 y2=107
# text: "You begin to chant. It’s a long, slow, droning song, but it soon has an effect. Drop by drop, the wax seal melts away. You finish the chant with a final flourish, and the stone cap crumbles into dust. The jar is open!"
DITL_891_Portal.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=370 y1=200 x2=428 y2=220
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=428 y2=53
# text: "You read the scroll. The handwriting is crude, but you manage to decipher it:"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=54 x2=428 y2=82
# text: "You want go to destroy tablets in spiral passage far below. This tell how to go there."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=83 x2=428 y2=111
# text: "Go up to lizard pen and look for wall that not really there. Go in and down steps. You in bad fomorian territory now."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=112 x2=428 y2=140
# text: "Go east and over bridge and through storeroom. You at entrance to spiral. Go down into spiral and tablets at bottom."
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=141 x2=428 y2=196
# text: "Come back out the way you came. If you have troubles getting back, from spiral entrance go east to trees and short way south to cells of self-punishment. One cell has secret hidden exit. Go through and north to escape out place."
DITL_892_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=110 x2=307 y2=130
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=308 y2=107
# text: "When you approach, this creature starts to look nervous. It eyes you carefully, trying to decide where you stand in the social heirarchy and if it dares to speak with you. It finally errs on the side of safety and remains silent."
DITL_893_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=250 y1=83 x2=308 y2=103
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=307 y2=80
# text: "The selkie watches you warily as you approach. The presence of a Roman soldier terrifies it. It bows to you, mutters something, and quickly moves away."
DITL_894_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=94 x2=305 y2=114
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=306 y2=92
# text: "The selkie watches you warily as you approach. Selkies have, recently, had plenty of reasons to mistrust humans. Finally, it errs on the side of safety and walks away quickly."
DITL_895_Portal.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=386 y1=308 x2=444 y2=328
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=428 y2=67
# text: "The scroll is written in plain, simple writing. It’s a final message for you from the crones. You have no trouble understanding it."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=69 x2=451 y2=123
# text: "It says: “Soon, Sylak will activate the Nether Gate, completing his bargain with the humans. In return, he will lay a devastating curse upon your Empire. Your fate matters not to us, but we do not wish to see his cowardly plan succeed."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=124 x2=450 y2=179
# text: "When you are fully prepared, enter the tower. We can, for a short time, hide you from the guards. You must make your way to the highest level of the tower and keep the Gate from being opened. Alas, we do not know how the gate works."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=180 x2=453 y2=233
# text: "Before you do this, though, you should know that Sylak has prepared a chest of magical wands to give to the people of Nethergate. With these, they will be able to defeat you Romans. While we don’t like Romans, the natives slew our sister."
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=276 x2=428 y2=306
# text: "Farewell to you, occursed humans, and curse the day we ever allowed any of you to live.”"
# item 7: TEXT (0x88) disabled
# bounds: x1=50 y1=234 x2=449 y2=275
# text: "They must pay. If your people on this isle are to be saved, find the chest and destroy it. And remember, if they had not slain one of us, we would have been content to let you burn."
DITL_896_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=370 y1=70 x2=428 y2=90
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=427 y2=68
# text: "The faery warrior doesn’t seem to notice that you’re here. The crone’s concealment spell is working extremely well. You back away ... best not to push your luck."
DITL_897_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=369 y1=56 x2=427 y2=76
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=428 y2=53
# text: "The faery waves you away. “Hush! Mainting the gate is very delicate! Quit bothering me.”"
DITL_898_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=283 y1=85 x2=341 y2=105
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=341 y2=81
# text: "The beast looks up at you mutely. You match gazes with it, trying to achieve some sort of common ground. In the end, you feel personally enriched, but you learn nothing."
DITL_899_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=294 y1=56 x2=352 y2=76
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=352 y2=54
# text: "You make small talk with this villager for a little while, but you learn nothing of note."
DITL_900_Stair.txt
# 0 entries
DITL_902_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=371 y1=127 x2=429 y2=147
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=427 y2=82
# text: "The leaders of this stronghold are very disappointed that, after expending great effort bringing you here, you turned out to be just another band of brigands. They overpower you and imprison you for a good, long time."
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=83 x2=429 y2=124
# text: "This turns out to be a serious mistake, though. Without your help, the guards are not sufficiently prepared when the enemy reaches the gates. Soon, the attackers reach your cell ..."
DITL_903_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=81 x2=306 y2=101
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=306 y2=78
# text: "The prisoner looks up at you blankly. The years in this pit have not been kind to this poor soul. The body is alive, but the eyes are dead."
DITL_904_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=255 y1=95 x2=313 y2=115
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=313 y2=93
# text: "You try to start a conversation, but this person can’t keep from being distracted by the curse marks on your hands. As long as you’re cursed, only a few people in Nethergate will speak with you."
DITL_905_Portal.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=372 y1=303 x2=430 y2=323
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=428 y2=53
# text: "You read the scroll. The handwriting is crude, but you manage to decipher it:"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=54 x2=428 y2=94
# text: "You must hurry go and slay evil Queen Rit, for now she plot plan to send evil down to slay us. This we find, and us we must defend."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=95 x2=429 y2=147
# text: "Bendbones guard stairs up for us. Go up stairway by his lair into storeroom of fortress which once our home. Outside storeroom and north is old barracks, and hidden door in old barracks lead way to ruins."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=148 x2=428 y2=201
# text: "Past ruins to west is secret hidden passage to storerooms behind throne room. In west storeroom is hidden door to hidden room where big fomors keep wine to hide from lesser fomors, and south through wine room heads to barracks."
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=202 x2=428 y2=244
# text: "Out of those barracks and west to corridor is Queen Rit’s lair. In there, we hope you find her. South down that corridor is stairs down, which, after deed is done, makes for good escape."
# item 7: TEXT (0x88) disabled
# bounds: x1=50 y1=245 x2=429 y2=300
# text: "One thing more. To south of storeroom where you first enter main fort is arena. South of arena is cells. First spy we send up trapped in those cells. Maybe, if you have trouble, you find his body, you find something which may help you."
DITL_906_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=305 y1=67 x2=363 y2=87
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_723"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=364 y2=65
# text: "You make small talk with this fomorian for a little while. It knows a lot about the details of survival in cold, dank caves, but nothing that helps you."
DITL_907_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=320 y1=81 x2=378 y2=101
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=378 y2=79
# text: "There is a key here. You notice that it’s identical to another key already in your possession. Interesting ... some locksmith in Shadowvale was probably selling duplicates of the same lock."
DITL_908_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=258 y1=95 x2=316 y2=115
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=319 y2=92
# text: "You begin to chant. It’s a long, slow, droning song, but it soon has an effect. Drop by drop, the seal holding the door shut melts away. Soon, all of the wax is gone, revealing a rather ordinary lock."
DITL_909_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=336 y1=96 x2=394 y2=116
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=26 x2=394 y2=94
# text: "The moment you raise your hand against one of the protected spirits of Annwn, you disappear. You find yourself in front of Bel, lord of this realm. He shakes his head, disappointed and angry. Then you disappear again, this time for good."
DITL_910_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=320 y1=149 x2=378 y2=169
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_729"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=378 y2=78
# text: "You talk to the Roman soldiers who are now carrying the Crown. They explain the plan for getting it back to Shadow Valley Fort. Both your group and Decimus and his escorts are decoys."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=79 x2=379 y2=146
# text: "While they draw away anyone who wants to steal the crown, this small band will run the crown down concealed paths to the fort. Seems like a great plan. You just hope that your “decoy” status doesn’t attract too much trouble."
DITL_911_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=77 x2=306 y2=97
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=77 x2=244 y2=97
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=27 x2=306 y2=73
# text: "You’re trying to jump off a ledge, possibly hurting yourself a great deal. Do you really want to do this?"
DITL_912_Portal.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=262 y1=86 x2=320 y2=106
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=321 y2=84
# text: "As soon as you cast the spell, the ominous glowing markings on the ground lose a bit of their luster. They’re still there, but you’ve removed their power."
DITL_913_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=369 y1=123 x2=428 y2=145
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=427 y2=67
# text: "Sylak, alarmed by your sudden attack of madness, sends a horde of faerie guards to disarm and imprison you until you return to your senses."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=68 x2=428 y2=121
# text: "Unfortunately, by the time you’re feeling sensible and ready to return your adventures, the Romans attack the Spire. They don’t even let you out of the cell before they kill you. They just stick spears between the bars."
DITL_920_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=72 x2=304 y2=92
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=72 x2=238 y2=92
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=304 y2=70
# text: "The passageway you’re walking down slopes downward here, descending steeply into total darkness."
DITL_930_Stair.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=270 y1=204 x2=328 y2=224
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=324 y2=43
# text: "Someone left a note for you while you slept:"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=44 x2=324 y2=112
# text: "Welcome to Shadow Valley Fort. We’re sure you are eager to get your orders and to complete the task you were sent here to perform. Please go to Headquarters to see Commander Vibius. He will tell you more."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=113 x2=324 y2=181
# text: "HQ is in the center of the fort, at the north end of the central courtyard. Also, be sure to look in the dresser and in the supply room to the east. We’ve provided some extra equipment you may find useful."
# item 5: TEXT (0x88) disabled
# bounds: x1=95 y1=184 x2=328 y2=200
# text: "Signed, Praefectus Castrorum Decimus"
DITL_931_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=275 y1=116 x2=333 y2=136
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=336 y2=92
# text: "You read the scroll, hoping for some sort of clue or spell or other thing to help you out. No such luck. It’s just another bit of record keeping and bureacracy the Empire uses to keep things moving smoothly."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=93 x2=334 y2=109
# text: "You put it down before it puts you to sleep."
DITL_932_Stair.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=266 y1=97 x2=324 y2=117
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=26 x2=324 y2=94
# text: "The scroll contains a story of adventure and conquest, vividly illustrated, with a few amorous interludes thrown in. Its contents aren’t too relevant to your current quest, but they sure are fun."
DITL_947_Food?.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=303 y1=172 x2=361 y2=192
# text: "OK"
# item 1: EDIT_TEXT (0x10) enabled
# bounds: x1=108 y1=64 x2=183 y2=80
# text: "0"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 3: TEXT (0x88) disabled
# bounds: x1=49 y1=27 x2=243 y2=60
# text: "~How much food do you want? (max. 900)"
# item 4: TEXT (0x88) disabled
# bounds: x1=167 y1=87 x2=242 y2=103
# text: "1_63"
DITL_948_Food?.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=343 y1=179 x2=401 y2=199
# text: "OK"
# item 1: EDIT_TEXT (0x10) enabled
# bounds: x1=129 y1=69 x2=204 y2=85
# text: "0"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 3: TEXT (0x88) disabled
# bounds: x1=49 y1=28 x2=258 y2=62
# text: "~How much gold do you want? (max. 7500)"
# item 4: TEXT (0x88) disabled
# bounds: x1=180 y1=99 x2=255 y2=115
# text: "1_63"
DITL_949_View.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=106 x2=301 y2=126
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_723"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=302 y2=104
# text: "For some reason, the game was unable to open the files \'Exile III Towns\' or \'Exile III Outdoors\'. Quit Exile III, make sure these files are in the Exile III folder and run it again, and it should work. If not, contact Spiderweb Software."
DITL_958_tip of day.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=261 y1=176 x2=324 y2=196
# text: "1_0"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=53 y1=55 x2=310 y2=147
# text: "= "
# item 3: TEXT (0x88) disabled
# bounds: x1=53 y1=27 x2=310 y2=46
# text: "~Tip of the Day:"
# item 4: TEXT (0x08) enabled
# bounds: x1=54 y1=176 x2=124 y2=196
# text: "0_103"
# item 5: TEXT (0x88) disabled
# bounds: x1=53 y1=156 x2=189 y2=172
# text: "*See tips upon startup:"
# item 6: TEXT (0x88) disabled
# bounds: x1=192 y1=159 x2=220 y2=175
# text: "2_0"
DITL_959_Jobs.txt
# 14 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=426 y1=305 x2=496 y2=325
# text: "1_0"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=53 y1=9 x2=214 y2=28
# text: "~THE JOB BOARD:"
# item 3: TEXT (0x88) disabled
# bounds: x1=54 y1=38 x2=418 y2=98
# text: "= "
# item 4: TEXT (0x08) enabled
# bounds: x1=426 y1=78 x2=496 y2=98
# text: "0_51"
# item 5: TEXT (0x88) disabled
# bounds: x1=54 y1=104 x2=418 y2=164
# text: "= "
# item 6: TEXT (0x08) enabled
# bounds: x1=426 y1=144 x2=496 y2=164
# text: "0_51"
# item 7: TEXT (0x88) disabled
# bounds: x1=54 y1=170 x2=418 y2=230
# text: "= "
# item 8: TEXT (0x08) enabled
# bounds: x1=426 y1=210 x2=496 y2=230
# text: "0_51"
# item 9: TEXT (0x88) disabled
# bounds: x1=54 y1=236 x2=418 y2=296
# text: "= "
# item 10: TEXT (0x08) enabled
# bounds: x1=426 y1=276 x2=496 y2=296
# text: "0_51"
# item 11: TEXT (0x88) disabled
# bounds: x1=230 y1=9 x2=322 y2=28
# text: "Current day:"
# item 12: TEXT (0x88) disabled
# bounds: x1=324 y1=9 x2=416 y2=28
# text: "*"
# item 13: TEXT (0x88) disabled
# bounds: x1=19 y1=313 x2=202 y2=331
# text: " "
DITL_960_review saved talk.txt
# 12 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=250 y1=285 x2=320 y2=305
# text: "1_0"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=53 y1=82 x2=310 y2=174
# text: "= "
# item 3: TEXT (0x88) disabled
# bounds: x1=53 y1=9 x2=310 y2=28
# text: "~Conversation Journal:"
# item 4: TEXT (0x88) disabled
# bounds: x1=53 y1=181 x2=310 y2=273
# text: "= "
# item 5: TEXT (0x88) disabled
# bounds: x1=53 y1=36 x2=158 y2=52
# text: "*Speaking with:"
# item 6: TEXT (0x88) disabled
# bounds: x1=165 y1=36 x2=311 y2=52
# text: "+"
# item 7: TEXT (0x88) disabled
# bounds: x1=53 y1=59 x2=158 y2=75
# text: "*Located in:"
# item 8: TEXT (0x88) disabled
# bounds: x1=165 y1=59 x2=311 y2=75
# text: "+"
# item 9: TEXT (0x88) disabled
# bounds: x1=39 y1=285 x2=102 y2=308
# text: "0_2"
# item 10: TEXT (0x88) disabled
# bounds: x1=102 y1=285 x2=165 y2=308
# text: "0_3"
# item 11: TEXT (0x08) enabled
# bounds: x1=173 y1=285 x2=243 y2=305
# text: "0_53"
DITL_961_adv. journal.txt
# 11 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=319 y1=341 x2=389 y2=361
# text: "1_0"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=53 y1=37 x2=310 y2=129
# text: "= "
# item 3: TEXT (0x88) disabled
# bounds: x1=53 y1=136 x2=310 y2=228
# text: "= "
# item 4: TEXT (0x88) disabled
# bounds: x1=53 y1=235 x2=310 y2=327
# text: "= "
# item 5: TEXT (0x88) disabled
# bounds: x1=53 y1=9 x2=310 y2=28
# text: "~Encounter Notes:"
# item 6: TEXT (0x88) disabled
# bounds: x1=48 y1=340 x2=111 y2=363
# text: "0_2"
# item 7: TEXT (0x88) disabled
# bounds: x1=111 y1=340 x2=174 y2=363
# text: "0_3"
# item 8: TEXT (0x08) enabled
# bounds: x1=319 y1=109 x2=389 y2=129
# text: "0_53"
# item 9: TEXT (0x08) enabled
# bounds: x1=319 y1=208 x2=389 y2=228
# text: "0_53"
# item 10: TEXT (0x08) enabled
# bounds: x1=319 y1=307 x2=389 y2=327
# text: "0_53"
DITL_962_adv. journal.txt
# 11 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=319 y1=341 x2=389 y2=361
# text: "1_0"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=121 y1=37 x2=378 y2=129
# text: "= "
# item 3: TEXT (0x88) disabled
# bounds: x1=121 y1=136 x2=378 y2=228
# text: "= "
# item 4: TEXT (0x88) disabled
# bounds: x1=121 y1=235 x2=378 y2=327
# text: "= "
# item 5: TEXT (0x88) disabled
# bounds: x1=53 y1=9 x2=310 y2=28
# text: "~Journal of your Travels:"
# item 6: TEXT (0x88) disabled
# bounds: x1=48 y1=340 x2=111 y2=363
# text: "0_2"
# item 7: TEXT (0x88) disabled
# bounds: x1=111 y1=340 x2=174 y2=363
# text: "0_3"
# item 8: TEXT (0x88) disabled
# bounds: x1=52 y1=37 x2=107 y2=52
# text: "*"
# item 9: TEXT (0x88) disabled
# bounds: x1=52 y1=136 x2=107 y2=151
# text: "*"
# item 10: TEXT (0x88) disabled
# bounds: x1=52 y1=234 x2=107 y2=249
# text: "*"
DITL_963_tip of day.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=129 x2=306 y2=149
# text: "1_0"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=53 y1=55 x2=303 y2=123
# text: "= "
# item 3: TEXT (0x88) disabled
# bounds: x1=53 y1=27 x2=310 y2=46
# text: "~Sylak’s Talking Skull Says:"
DITL_970_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=118 x2=311 y2=138
# text: "1_0"
# item 1: TEXT (0x08) enabled
# bounds: x1=45 y1=118 x2=115 y2=138
# text: "0_68"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=45 y1=27 x2=302 y2=117
# text: "a"
DITL_971_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=239 y1=217 x2=309 y2=237
# text: "1_0"
# item 1: TEXT (0x08) enabled
# bounds: x1=46 y1=217 x2=116 y2=237
# text: "0_68"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=46 y1=27 x2=303 y2=118
# text: "a"
# item 4: TEXT (0x88) disabled
# bounds: x1=46 y1=118 x2=303 y2=216
# text: "a"
DITL_972_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=240 y1=140 x2=310 y2=160
# text: "1_0"
# item 1: TEXT (0x08) enabled
# bounds: x1=46 y1=140 x2=116 y2=160
# text: "0_68"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=46 y1=47 x2=303 y2=139
# text: "a"
# item 4: TEXT (0x88) disabled
# bounds: x1=27 y1=74 x2=41 y2=93
# text: "*"
# item 5: TEXT (0x88) disabled
# bounds: x1=46 y1=28 x2=303 y2=47
# text: "~"
DITL_973_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=228 x2=314 y2=248
# text: "1_0"
# item 1: TEXT (0x08) enabled
# bounds: x1=46 y1=228 x2=116 y2=248
# text: "0_68"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=46 y1=47 x2=303 y2=134
# text: "a"
# item 4: TEXT (0x88) disabled
# bounds: x1=46 y1=134 x2=303 y2=227
# text: "a"
# item 5: TEXT (0x88) disabled
# bounds: x1=46 y1=28 x2=303 y2=47
# text: "~"
DITL_983_View.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=195 y1=112 x2=288 y2=132
# text: "Exit Blades"
# item 1: TEXT (0x88) disabled
# bounds: x1=7 y1=6 x2=286 y2=105
# text: "=File corruption error:\n For some reason, I’m unable to properly create the preferences file. Please go to your Preferences Folder (in the System folder), throw away the file Blades of Exile Prefs, and run the game again."
DITL_984_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=118 y1=167 x2=257 y2=187
# text: "Exit Blades of Exile"
# item 1: TEXT (0x88) disabled
# bounds: x1=7 y1=6 x2=263 y2=106
# text: "Blades of Exile is unable to read one of these files: \'sound data\', \'graphics data\'. These must be in the folder ‘Scenario Editor’. Also, some extension may be making them unreadable by the game, or one might be corrupt."
# item 2: TEXT (0x88) disabled
# bounds: x1=7 y1=108 x2=262 y2=156
# text: "Also, if the scenario or character editor is running, it may be using a resource the game needs."
DITL_986_View.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=406 y1=272 x2=471 y2=292
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=45 x2=463 y2=98
# text: "Soon, you will be exploring the exciting, deadly world of ancient Britain. You can play a group of Roman warriors or Celtic natives, and your adventure will be wildly different depending on which side you play. It’s two games in one!"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=99 x2=462 y2=153
# text: "Nethergate can seem slightly complicated at first, but it also provides lots of help. If confused, be sure to look at the Help menu or run \"Nethergate Docs/Order Form\" in the Nethergate folder and read the chapter “Beginner’s Tutorial”."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=154 x2=471 y2=182
# text: "Be sure to look at the file “Nethergate License.” By playing this game, you are agreeing to abide by all terms of this license."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=183 x2=470 y2=224
# text: "Finally, in the unlikely event that you have problems getting Nethergate to run, there is troubleshooting info in the file \"Nethergate Read Me!\"."
# item 6: TEXT (0x88) disabled
# bounds: x1=136 y1=27 x2=401 y2=43
# text: "WELCOME TO NETHERGATE!"
# item 7: TEXT (0x88) disabled
# bounds: x1=50 y1=225 x2=471 y2=269
# text: "And now, without further delay, prepare to enter the wild, war-ravaged edges of the Roman Empire. Welcome to Nethergate, and we hope you enjoy your stay!"
DITL_987.txt
# 60 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=337 y1=408 x2=400 y2=431
# text: "1_0"
# item 1: TEXT (0x88) disabled
# bounds: x1=10 y1=10 x2=46 y2=46
# text: "5_702"
# item 2: TEXT (0x08) enabled
# bounds: x1=89 y1=354 x2=112 y2=377
# text: "0_35"
# item 3: TEXT (0x08) enabled
# bounds: x1=174 y1=354 x2=197 y2=377
# text: "0_36"
# item 4: TEXT (0x08) enabled
# bounds: x1=259 y1=354 x2=282 y2=377
# text: "0_37"
# item 5: TEXT (0x08) enabled
# bounds: x1=89 y1=397 x2=112 y2=420
# text: "0_38"
# item 6: TEXT (0x08) enabled
# bounds: x1=174 y1=397 x2=197 y2=420
# text: "0_39"
# item 7: TEXT (0x08) enabled
# bounds: x1=259 y1=397 x2=282 y2=420
# text: "0_40"
# item 8: TEXT (0x88) disabled
# bounds: x1=342 y1=5 x2=400 y2=25
# text: "0_27"
# item 9: TEXT (0x88) disabled
# bounds: x1=342 y1=346 x2=400 y2=366
# text: "0_28"
# item 10: TEXT (0x88) disabled
# bounds: x1=123 y1=348 x2=151 y2=384
# text: "5_0"
# item 11: TEXT (0x88) disabled
# bounds: x1=208 y1=348 x2=236 y2=384
# text: "5_0"
# item 12: TEXT (0x88) disabled
# bounds: x1=293 y1=348 x2=321 y2=384
# text: "5_0"
# item 13: TEXT (0x88) disabled
# bounds: x1=123 y1=393 x2=151 y2=429
# text: "5_0"
# item 14: TEXT (0x88) disabled
# bounds: x1=208 y1=393 x2=236 y2=429
# text: "5_0"
# item 15: TEXT (0x88) disabled
# bounds: x1=293 y1=393 x2=321 y2=429
# text: "5_0"
# item 16: TEXT (0x88) disabled
# bounds: x1=64 y1=6 x2=263 y2=24
# text: "~You Find:"
# item 17: TEXT (0x88) disabled
# bounds: x1=73 y1=31 x2=400 y2=340
# text: "+"
# item 18: TEXT (0x88) disabled
# bounds: x1=80 y1=37 x2=391 y2=73
# text: "8_0"
# item 19: TEXT (0x88) disabled
# bounds: x1=80 y1=37 x2=108 y2=73
# text: "5_0"
# item 20: TEXT (0x88) disabled
# bounds: x1=107 y1=37 x2=319 y2=55
# text: "*"
# item 21: TEXT (0x88) disabled
# bounds: x1=116 y1=55 x2=391 y2=72
# text: "*"
# item 22: TEXT (0x88) disabled
# bounds: x1=80 y1=74 x2=391 y2=110
# text: "8_0"
# item 23: TEXT (0x88) disabled
# bounds: x1=80 y1=74 x2=108 y2=110
# text: "5_0"
# item 24: TEXT (0x88) disabled
# bounds: x1=107 y1=74 x2=319 y2=92
# text: "*"
# item 25: TEXT (0x88) disabled
# bounds: x1=116 y1=92 x2=391 y2=110
# text: "*"
# item 26: TEXT (0x88) disabled
# bounds: x1=80 y1=111 x2=391 y2=147
# text: "8_0"
# item 27: TEXT (0x88) disabled
# bounds: x1=80 y1=111 x2=108 y2=147
# text: "5_0"
# item 28: TEXT (0x88) disabled
# bounds: x1=107 y1=111 x2=319 y2=129
# text: "*"
# item 29: TEXT (0x88) disabled
# bounds: x1=116 y1=129 x2=391 y2=147
# text: "*"
# item 30: TEXT (0x88) disabled
# bounds: x1=80 y1=148 x2=391 y2=184
# text: "8_0"
# item 31: TEXT (0x88) disabled
# bounds: x1=80 y1=148 x2=108 y2=184
# text: "5_0"
# item 32: TEXT (0x88) disabled
# bounds: x1=107 y1=148 x2=319 y2=166
# text: "*"
# item 33: TEXT (0x88) disabled
# bounds: x1=116 y1=166 x2=391 y2=184
# text: "*"
# item 34: TEXT (0x88) disabled
# bounds: x1=80 y1=185 x2=391 y2=221
# text: "8_0"
# item 35: TEXT (0x88) disabled
# bounds: x1=80 y1=185 x2=108 y2=221
# text: "5_0"
# item 36: TEXT (0x88) disabled
# bounds: x1=107 y1=185 x2=319 y2=203
# text: "*"
# item 37: TEXT (0x88) disabled
# bounds: x1=116 y1=203 x2=391 y2=221
# text: "*"
# item 38: TEXT (0x88) disabled
# bounds: x1=80 y1=222 x2=391 y2=258
# text: "8_0"
# item 39: TEXT (0x88) disabled
# bounds: x1=80 y1=222 x2=108 y2=258
# text: "5_0"
# item 40: TEXT (0x88) disabled
# bounds: x1=107 y1=222 x2=319 y2=240
# text: "*"
# item 41: TEXT (0x88) disabled
# bounds: x1=116 y1=240 x2=391 y2=258
# text: "*"
# item 42: TEXT (0x88) disabled
# bounds: x1=80 y1=259 x2=391 y2=296
# text: "8_0"
# item 43: TEXT (0x88) disabled
# bounds: x1=80 y1=259 x2=108 y2=295
# text: "5_0"
# item 44: TEXT (0x88) disabled
# bounds: x1=107 y1=259 x2=319 y2=277
# text: "*"
# item 45: TEXT (0x88) disabled
# bounds: x1=116 y1=277 x2=391 y2=295
# text: "*"
# item 46: TEXT (0x88) disabled
# bounds: x1=80 y1=297 x2=391 y2=333
# text: "8_0"
# item 47: TEXT (0x88) disabled
# bounds: x1=80 y1=297 x2=108 y2=333
# text: "5_0"
# item 48: TEXT (0x88) disabled
# bounds: x1=107 y1=297 x2=319 y2=315
# text: "*"
# item 49: TEXT (0x88) disabled
# bounds: x1=116 y1=315 x2=391 y2=333
# text: "*"
# item 50: TEXT (0x88) disabled
# bounds: x1=1 y1=203 x2=65 y2=328
# text: "=Keyboard: To get item, hit \'a\' - \'h\'. To scroll, hit up and down arrows."
# item 51: TEXT (0x88) disabled
# bounds: x1=1 y1=347 x2=67 y2=426
# text: "="
# item 52: TEXT (0x88) disabled
# bounds: x1=319 y1=37 x2=397 y2=55
# text: "*"
# item 53: TEXT (0x88) disabled
# bounds: x1=319 y1=74 x2=397 y2=92
# text: "*"
# item 54: TEXT (0x88) disabled
# bounds: x1=319 y1=111 x2=397 y2=129
# text: "*"
# item 55: TEXT (0x88) disabled
# bounds: x1=319 y1=148 x2=397 y2=166
# text: "*"
# item 56: TEXT (0x88) disabled
# bounds: x1=319 y1=185 x2=397 y2=203
# text: "*"
# item 57: TEXT (0x88) disabled
# bounds: x1=319 y1=222 x2=397 y2=240
# text: "*"
# item 58: TEXT (0x88) disabled
# bounds: x1=319 y1=259 x2=397 y2=277
# text: "*"
# item 59: TEXT (0x88) disabled
# bounds: x1=319 y1=297 x2=397 y2=315
# text: "*"
DITL_988_View.txt
# 12 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=198 y1=166 x2=256 y2=186
# text: "1_5"
# item 1: TEXT (0x08) enabled
# bounds: x1=50 y1=71 x2=74 y2=91
# text: "0_35"
# item 2: TEXT (0x88) disabled
# bounds: x1=83 y1=73 x2=255 y2=89
# text: "+(spot empty)"
# item 3: TEXT (0x08) enabled
# bounds: x1=50 y1=93 x2=74 y2=113
# text: "0_36"
# item 4: TEXT (0x88) disabled
# bounds: x1=83 y1=95 x2=255 y2=111
# text: "+(spot empty)"
# item 5: TEXT (0x08) enabled
# bounds: x1=50 y1=115 x2=74 y2=135
# text: "0_37"
# item 6: TEXT (0x88) disabled
# bounds: x1=83 y1=117 x2=255 y2=133
# text: "+(spot empty)"
# item 7: TEXT (0x08) enabled
# bounds: x1=50 y1=137 x2=74 y2=157
# text: "0_38"
# item 8: TEXT (0x88) disabled
# bounds: x1=83 y1=139 x2=255 y2=155
# text: "+(spot empty)"
# item 9: TEXT (0x88) disabled
# bounds: x1=50 y1=27 x2=254 y2=43
# text: "~Select monster to summon:"
# item 10: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_713"
# item 11: TEXT (0x88) disabled
# bounds: x1=50 y1=49 x2=255 y2=65
# text: "~# Monster "
DITL_993_3-c.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=266 y1=54 x2=324 y2=74
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=160 y1=54 x2=262 y2=74
# text: "0_59"
# item 2: TEXT (0x08) enabled
# bounds: x1=54 y1=54 x2=156 y2=74
# text: "0_58"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=33 x2=304 y2=52
# text: "This door is locked. What do you do?"
# item 4: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=36 y2=44
# text: "5_727"
DITL_995.txt
# 12 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_716"
# item 1: TEXT (0x88) disabled
# bounds: x1=45 y1=27 x2=319 y2=42
# text: "~Nethergate Notes:"
# item 2: TEXT (0x88) disabled
# bounds: x1=402 y1=369 x2=465 y2=392
# text: "1_0"
# item 3: TEXT (0x88) disabled
# bounds: x1=45 y1=369 x2=107 y2=392
# text: "0_2"
# item 4: TEXT (0x88) disabled
# bounds: x1=107 y1=369 x2=170 y2=392
# text: "0_3"
# item 5: TEXT (0x88) disabled
# bounds: x1=45 y1=45 x2=465 y2=98
# text: "a"
# item 6: TEXT (0x88) disabled
# bounds: x1=45 y1=99 x2=465 y2=152
# text: "a"
# item 7: TEXT (0x88) disabled
# bounds: x1=45 y1=153 x2=465 y2=206
# text: "a"
# item 8: TEXT (0x88) disabled
# bounds: x1=45 y1=207 x2=465 y2=260
# text: "a"
# item 9: TEXT (0x88) disabled
# bounds: x1=45 y1=261 x2=465 y2=314
# text: "a"
# item 10: TEXT (0x88) disabled
# bounds: x1=45 y1=315 x2=465 y2=368
# text: "a"
# item 11: TEXT (0x88) disabled
# bounds: x1=174 y1=369 x2=237 y2=392
# text: "0_53"
DITL_996.txt
# 24 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=54 y1=10 x2=217 y2=25
# text: "~Alchemy known:"
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_720"
# item 2: TEXT (0x88) disabled
# bounds: x1=356 y1=174 x2=419 y2=197
# text: "1_0"
# item 3: TEXT (0x88) disabled
# bounds: x1=217 y1=33 x2=231 y2=43
# text: "2_0"
# item 4: TEXT (0x88) disabled
# bounds: x1=217 y1=47 x2=231 y2=57
# text: "2_0"
# item 5: TEXT (0x88) disabled
# bounds: x1=217 y1=61 x2=231 y2=71
# text: "2_0"
# item 6: TEXT (0x88) disabled
# bounds: x1=217 y1=75 x2=231 y2=85
# text: "2_0"
# item 7: TEXT (0x88) disabled
# bounds: x1=217 y1=89 x2=231 y2=99
# text: "2_0"
# item 8: TEXT (0x88) disabled
# bounds: x1=217 y1=103 x2=231 y2=113
# text: "2_0"
# item 9: TEXT (0x88) disabled
# bounds: x1=217 y1=117 x2=231 y2=127
# text: "2_0"
# item 10: TEXT (0x88) disabled
# bounds: x1=217 y1=131 x2=231 y2=141
# text: "2_0"
# item 11: TEXT (0x88) disabled
# bounds: x1=217 y1=145 x2=231 y2=155
# text: "2_0"
# item 12: TEXT (0x88) disabled
# bounds: x1=217 y1=159 x2=231 y2=169
# text: "2_0"
# item 13: TEXT (0x88) disabled
# bounds: x1=402 y1=33 x2=416 y2=43
# text: "2_0"
# item 14: TEXT (0x88) disabled
# bounds: x1=402 y1=47 x2=416 y2=57
# text: "2_0"
# item 15: TEXT (0x88) disabled
# bounds: x1=402 y1=61 x2=416 y2=71
# text: "2_0"
# item 16: TEXT (0x88) disabled
# bounds: x1=402 y1=75 x2=416 y2=85
# text: "2_0"
# item 17: TEXT (0x88) disabled
# bounds: x1=402 y1=89 x2=416 y2=99
# text: "2_0"
# item 18: TEXT (0x88) disabled
# bounds: x1=402 y1=103 x2=416 y2=113
# text: "2_0"
# item 19: TEXT (0x88) disabled
# bounds: x1=402 y1=117 x2=416 y2=127
# text: "2_0"
# item 20: TEXT (0x88) disabled
# bounds: x1=402 y1=131 x2=416 y2=141
# text: "2_0"
# item 21: TEXT (0x88) disabled
# bounds: x1=402 y1=145 x2=416 y2=155
# text: "2_0"
# item 22: TEXT (0x88) disabled
# bounds: x1=402 y1=159 x2=416 y2=169
# text: "2_0"
# item 23: TEXT (0x88) disabled
# bounds: x1=8 y1=179 x2=207 y2=195
# text: "Number in ( ) is minimum skill to make."
DITL_997.txt
# 7 entries
# item 0: PICTURE (0x40) enabled
# bounds: x1=303 y1=38 x2=361 y2=58
# PICT resource ID: 1431
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=199 y1=202 x2=262 y2=225
# text: "1_0"
# item 3: TEXT (0x88) disabled
# bounds: x1=55 y1=202 x2=118 y2=225
# text: "0_2"
# item 4: TEXT (0x88) disabled
# bounds: x1=124 y1=202 x2=187 y2=225
# text: "0_3"
# item 5: TEXT (0x88) disabled
# bounds: x1=55 y1=17 x2=234 y2=33
# text: "7_0"
# item 6: TEXT (0x88) disabled
# bounds: x1=17 y1=55 x2=255 y2=184
# text: "="
DITL_998.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=11 y1=11 x2=39 y2=39
# text: "5_950"
# item 1: TEXT (0x88) disabled
# bounds: x1=45 y1=27 x2=319 y2=42
# text: "~Item Information:"
# item 2: TEXT (0x88) disabled
# bounds: x1=268 y1=230 x2=331 y2=253
# text: "1_0"
# item 3: TEXT (0x88) disabled
# bounds: x1=45 y1=230 x2=107 y2=253
# text: "0_2"
# item 4: TEXT (0x88) disabled
# bounds: x1=107 y1=230 x2=170 y2=253
# text: "0_3"
# item 5: TEXT (0x88) disabled
# bounds: x1=45 y1=45 x2=328 y2=74
# text: "a"
# item 6: TEXT (0x88) disabled
# bounds: x1=45 y1=76 x2=331 y2=146
# text: "a"
# item 7: TEXT (0x88) disabled
# bounds: x1=45 y1=148 x2=333 y2=228
# text: "a"
DITL_999.txt
# 31 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=21 y1=209 x2=158 y2=225
# text: "~Immunities:"
# item 1: TEXT (0x88) disabled
# bounds: x1=54 y1=7 x2=160 y2=23
# text: "~Monster Info:"
# item 2: TEXT (0x88) disabled
# bounds: x1=249 y1=319 x2=312 y2=342
# text: "1_0"
# item 3: TEXT (0x88) disabled
# bounds: x1=12 y1=8 x2=40 y2=44
# text: "5_0"
# item 4: TEXT (0x88) disabled
# bounds: x1=104 y1=32 x2=299 y2=48
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=53 y1=59 x2=78 y2=75
# text: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=134 y1=59 x2=181 y2=75
# text: ""
# item 7: TEXT (0x88) disabled
# bounds: x1=258 y1=59 x2=305 y2=75
# text: ""
# item 8: TEXT (0x88) disabled
# bounds: x1=57 y1=85 x2=82 y2=101
# text: ""
# item 9: TEXT (0x88) disabled
# bounds: x1=127 y1=85 x2=152 y2=101
# text: ""
# item 10: TEXT (0x88) disabled
# bounds: x1=205 y1=85 x2=237 y2=101
# text: ""
# item 11: TEXT (0x88) disabled
# bounds: x1=280 y1=85 x2=305 y2=101
# text: ""
# item 12: TEXT (0x88) disabled
# bounds: x1=63 y1=111 x2=107 y2=127
# text: ""
# item 13: TEXT (0x88) disabled
# bounds: x1=160 y1=111 x2=204 y2=127
# text: ""
# item 14: TEXT (0x88) disabled
# bounds: x1=261 y1=111 x2=305 y2=127
# text: ""
# item 15: TEXT (0x88) disabled
# bounds: x1=78 y1=137 x2=103 y2=154
# text: ""
# item 16: TEXT (0x88) disabled
# bounds: x1=188 y1=137 x2=213 y2=154
# text: ""
# item 17: TEXT (0x88) disabled
# bounds: x1=280 y1=137 x2=305 y2=154
# text: ""
# item 18: TEXT (0x88) disabled
# bounds: x1=67 y1=165 x2=305 y2=181
# text: ""
# item 19: TEXT (0x88) disabled
# bounds: x1=118 y1=227 x2=132 y2=237
# text: "2_0"
# item 20: TEXT (0x88) disabled
# bounds: x1=118 y1=242 x2=132 y2=252
# text: "2_0"
# item 21: TEXT (0x88) disabled
# bounds: x1=118 y1=257 x2=132 y2=267
# text: "2_0"
# item 22: TEXT (0x88) disabled
# bounds: x1=118 y1=272 x2=132 y2=282
# text: "2_0"
# item 23: TEXT (0x88) disabled
# bounds: x1=241 y1=227 x2=255 y2=237
# text: "2_0"
# item 24: TEXT (0x88) disabled
# bounds: x1=241 y1=242 x2=255 y2=252
# text: "2_0"
# item 25: TEXT (0x88) disabled
# bounds: x1=241 y1=257 x2=255 y2=267
# text: "2_0"
# item 26: TEXT (0x88) disabled
# bounds: x1=241 y1=272 x2=255 y2=282
# text: "2_0"
# item 27: TEXT (0x88) disabled
# bounds: x1=11 y1=319 x2=74 y2=342
# text: "0_2"
# item 28: TEXT (0x88) disabled
# bounds: x1=74 y1=319 x2=137 y2=342
# text: "0_3"
# item 29: TEXT (0x88) disabled
# bounds: x1=10 y1=288 x2=315 y2=316
# text: "*(To make monsters appear in roster menu, cast Scry Monster on them.)"
# item 30: TEXT (0x88) disabled
# bounds: x1=67 y1=188 x2=305 y2=204
# text: ""
DITL_1011_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=236 y1=68 x2=294 y2=88
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=168 y1=68 x2=226 y2=88
# text: "0_61"
# item 2: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_702"
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=26 x2=294 y2=61
# text: "This item is clearly someone\'s property. Do you steal it?"
DITL_1012.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=261 y1=122 x2=319 y2=142
# text: "OK"
# item 1: EDIT_TEXT (0x10) enabled
# bounds: x1=90 y1=51 x2=165 y2=67
# text: ""
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_702"
# item 3: TEXT (0x88) disabled
# bounds: x1=49 y1=26 x2=212 y2=42
# text: "~How many?"
# item 4: TEXT (0x88) disabled
# bounds: x1=141 y1=81 x2=216 y2=97
# text: "1_63"
DITL_1014.txt
# 4 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=254 y1=113 x2=317 y2=136
# text: "1_0"
# item 1: TEXT (0x88) disabled
# bounds: x1=51 y1=48 x2=317 y2=110
# text: "sign text"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=10 x2=37 y2=46
# text: "5_733"
# item 3: TEXT (0x88) disabled
# bounds: x1=47 y1=27 x2=321 y2=46
# text: "~You examine the sign:"
DITL_1015.txt
# 0 entries
DITL_1016.txt
# 0 entries
DITL_1017.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=212 y1=148 x2=270 y2=168
# text: "OK"
# item 1: EDIT_TEXT (0x10) enabled
# bounds: x1=88 y1=53 x2=163 y2=69
# text: ""
# item 2: TEXT (0x88) disabled
# bounds: x1=55 y1=25 x2=196 y2=41
# text: "~Ask about what?"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 4: TEXT (0x88) disabled
# bounds: x1=146 y1=81 x2=221 y2=97
# text: "1_63"
DITL_1018.txt
# 16 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=11 y1=190 x2=195 y2=208
# text: "*Hit a button or type \'1\'-\'6\'."
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_706"
# item 2: TEXT (0x08) enabled
# bounds: x1=69 y1=31 x2=127 y2=51
# text: "0_11"
# item 3: TEXT (0x08) enabled
# bounds: x1=69 y1=56 x2=127 y2=76
# text: "0_12"
# item 4: TEXT (0x08) enabled
# bounds: x1=69 y1=81 x2=127 y2=101
# text: "0_13"
# item 5: TEXT (0x08) enabled
# bounds: x1=69 y1=106 x2=127 y2=126
# text: "0_14"
# item 6: TEXT (0x08) enabled
# bounds: x1=69 y1=131 x2=127 y2=151
# text: "0_15"
# item 7: TEXT (0x08) enabled
# bounds: x1=69 y1=156 x2=127 y2=176
# text: "0_16"
# item 8: TEXT (0x88) disabled
# bounds: x1=138 y1=35 x2=277 y2=51
# text: "+"
# item 9: TEXT (0x88) disabled
# bounds: x1=138 y1=60 x2=277 y2=76
# text: "+"
# item 10: TEXT (0x88) disabled
# bounds: x1=138 y1=85 x2=277 y2=101
# text: "+ "
# item 11: TEXT (0x88) disabled
# bounds: x1=138 y1=110 x2=277 y2=126
# text: "+"
# item 12: TEXT (0x88) disabled
# bounds: x1=138 y1=135 x2=277 y2=151
# text: "+"
# item 13: TEXT (0x88) disabled
# bounds: x1=138 y1=160 x2=277 y2=176
# text: "+"
# item 14: TEXT (0x88) disabled
# bounds: x1=49 y1=10 x2=277 y2=26
# text: "~Select a PC:"
# item 15: TEXT (0x88) disabled
# bounds: x1=214 y1=187 x2=277 y2=212
# text: "1_5"
DITL_1020_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=46 x2=302 y2=66
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=46 x2=234 y2=66
# text: "0_88"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=9 x2=44 y2=45
# text: "5_213"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=303 y2=38
# text: "There is a stout wooden lever protruding from the ground here. Pull it?"
DITL_1022.txt
# 0 entries
DITL_1023.txt
# 0 entries
DITL_1040.txt
# 0 entries
DITL_1045.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=230 y1=80 x2=288 y2=100
# text: "1_5"
# item 1: TEXT (0x08) enabled
# bounds: x1=163 y1=80 x2=226 y2=100
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_710"
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=25 x2=288 y2=78
# text: "This creature isn\'t hostile. Do you want to do this anyway? Be warned that, if you do, other friendly people nearby might turn against you."
DITL_1046.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=299 y1=302 x2=357 y2=322
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=323 y1=342 x2=494 y2=358
# text: ""
# item 2: TEXT (0x88) disabled
# bounds: x1=383 y1=299 x2=458 y2=315
# text: "Map:"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=0 y1=0 x2=391 y2=288
# data: ""
# item 4: CUSTOM (0x80) disabled
# bounds: x1=0 y1=311 x2=457 y2=359
# data: ""
# item 5: BUTTON (0x04) enabled
# bounds: x1=301 y1=300 x2=359 y2=320
# text: "OK"
DITL_1049.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=30 x2=307 y2=50
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_702"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=4 x2=307 y2=22
# text: "No room in your inventory."
DITL_1050_Item.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=232 y1=115 x2=290 y2=135
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_707"
# item 2: TEXT (0x88) disabled
# bounds: x1=48 y1=25 x2=294 y2=41
# text: "~Select your new graphics:"
# item 3: TEXT (0x88) disabled
# bounds: x1=85 y1=51 x2=131 y2=106
# text: "5_950"
# item 4: TEXT (0x88) disabled
# bounds: x1=190 y1=54 x2=236 y2=103
# text: "5_950"
# item 5: TEXT (0x08) enabled
# bounds: x1=135 y1=48 x2=153 y2=64
# text: "1_138"
# item 6: TEXT (0x08) enabled
# bounds: x1=135 y1=93 x2=151 y2=109
# text: "1_139"
# item 7: TEXT (0x08) enabled
# bounds: x1=237 y1=53 x2=252 y2=71
# text: "1_138"
# item 8: TEXT (0x08) enabled
# bounds: x1=237 y1=88 x2=252 y2=106
# text: "1_139"
DITL_1051.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=303 y1=123 x2=317 y2=137
# text: "OK"
# item 1: EDIT_TEXT (0x10) enabled
# bounds: x1=118 y1=56 x2=266 y2=71
# text: ""
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_707"
# item 3: TEXT (0x88) disabled
# bounds: x1=53 y1=26 x2=275 y2=46
# text: "~Select a name for your PC:"
# item 4: TEXT (0x88) disabled
# bounds: x1=53 y1=56 x2=111 y2=72
# text: "~Name:"
# item 5: TEXT (0x88) disabled
# bounds: x1=53 y1=83 x2=270 y2=99
# text: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=209 y1=108 x2=274 y2=130
# text: "1_63"
DITL_1053_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=239 y1=104 x2=297 y2=124
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=173 y1=104 x2=231 y2=124
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_707"
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=26 x2=297 y2=101
# text: "You are about to consign this currently selected character to the eternal void, from which there is no return.\n\nAre you sure you want to do this?"
DITL_1054_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=239 y1=37 x2=297 y2=57
# text: "1_64"
# item 1: TEXT (0x08) enabled
# bounds: x1=170 y1=37 x2=228 y2=57
# text: "0_65"
# item 2: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_707"
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=27
# text: "Would you like to create another PC?"
DITL_1061_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=239 y1=49 x2=297 y2=69
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=150 y1=49 x2=228 y2=69
# text: "0_66"
# item 2: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_722"
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=6 x2=297 y2=39
# text: "There is a glowing portal here. "
DITL_1062_View.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=435 y1=344 x2=496 y2=364
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=27 x2=470 y2=60
# text: "Nethergate v1.0.2 | Copyright 1999, Spiderweb Software, Inc., All rights reserved."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=226 x2=475 y2=268
# text: "Nethergate is $30 shareware. The hint book is $10 ($7 with game registration). To find out how to order, select \'How To Order\' on the title screen."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=269 x2=404 y2=301
# text: "Comments and questions? The creators of Nethergate want to hear them. Send them to:"
# text: "Nethergate is brought to you by Spiderweb Software - | \"Where our aberrations become your reality.\" |\"Nethergate\" and Spiderweb Software are trademarks of Spiderweb Software."
# item 7: TEXT (0x88) disabled
# bounds: x1=50 y1=63 x2=485 y2=117
# text: "CREDITS: | Concept, Design, Programming: Jeff Vogel | Icon Design: Andrew Hunter (Wormius@aol.com) | Business Manager: Mariann Krizsan (krizsan@spidweb.com)"
# item 8: TEXT (0x88) disabled
# bounds: x1=64 y1=119 x2=496 y2=173
# text: "Sound Design: Benjamin Young |Title Screen: Brian Snoddy|Line Art: Michael P O’Connor, Toivo Rovainen |Nethergate Logo: E. Jordan Bojar"
DITL_1063_View.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=54 x2=305 y2=74
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=29 x2=305 y2=45
# text: "This is not an Nethergate save file."
DITL_1064_View.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=53 x2=303 y2=73
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=303 y2=44
# text: "Loading Nethergate save file failed.\n"
DITL_1065_3-c.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=161 x2=306 y2=181
# text: "1_52"
# item 1: TEXT (0x08) enabled
# bounds: x1=51 y1=161 x2=109 y2=181
# text: "0_5"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_707"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=303 y2=79
# text: "CREATING A PARTY: |You are now going to the party creation screen. You will be given a prefabricated party. To create new characters from scratch, press the Delete button by the existing characters."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=80 x2=305 y2=159
# text: "Slithzerikai and Nephilim get bonuses to their statistics, and characters with Mage and Priest Spell skill get bonuses to their spell points. These bonuses are added after character creation is completed."
DITL_1066_3-c.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=230 y1=60 x2=310 y2=80
# text: "1_84"
# item 1: TEXT (0x08) enabled
# bounds: x1=122 y1=60 x2=199 y2=80
# text: "0_85"
# item 2: TEXT (0x08) enabled
# bounds: x1=54 y1=60 x2=112 y2=80
# text: "0_5"
# item 3: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=26 x2=307 y2=54
# text: "Do you want to save your game before quitting?"
DITL_1067_3-c.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=66 x2=306 y2=86
# text: "1_5"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=66 x2=244 y2=86
# text: "0_83"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=25 x2=306 y2=57
# text: "Warning: If you quit now, your game will be lost."
DITL_1069_3-c.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=443 y1=187 x2=509 y2=207
# text: "1_81"
# item 1: TEXT (0x08) enabled
# bounds: x1=375 y1=187 x2=440 y2=207
# text: "0_82"
# item 2: TEXT (0x08) enabled
# bounds: x1=306 y1=187 x2=372 y2=207
# text: "0_83"
# item 3: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_4405"
# item 4: TEXT (0x88) disabled
# bounds: x1=247 y1=105 x2=511 y2=144
# text: "Of course, where one band falls, another will inevitably rise to take its place, to fight, to die, to strive for freedom. Onward!"
# item 5: TEXT (0x88) disabled
# bounds: x1=247 y1=26 x2=506 y2=104
# text: "Like countless Celtic warriors before you, you have fallen in the good, noble fight to oppose your Roman conquerors. Now, your spirits journey to Annwn, where they will refight the battles of life, over and over, until time stops."
DITL_1070_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=207 y1=127 x2=286 y2=147
# text: "Go for it!"
# item 1: BUTTON (0x04) enabled
# bounds: x1=119 y1=127 x2=200 y2=147
# text: "Exit"
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=7 x2=286 y2=89
# text: "Unfortunately, this game requires 16-bit Color Quickdraw (Thousands of Colors) to run optimally, and, with the current monitor settings, Nethergate can’t set your machine to Thousands of Colors. "
# item 3: TEXT (0x88) disabled
# bounds: x1=10 y1=90 x2=286 y2=124
# text: "It might work with less, or it might not work at all. Do you wish to try?"
DITL_1071_View.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=212 y1=168 x2=270 y2=188
# text: "Yes"
# item 1: BUTTON (0x04) enabled
# bounds: x1=119 y1=168 x2=199 y2=188
# text: "Exit"
# item 2: BUTTON (0x04) enabled
# bounds: x1=15 y1=168 x2=111 y2=188
# text: "Play as is"
# item 3: BUTTON (0x04) enabled
# bounds: x1=34 y1=142 x2=270 y2=162
# text: "Set Color and don’t ask again"
# item 4: TEXT (0x88) disabled
# bounds: x1=8 y1=9 x2=273 y2=75
# text: "Your monitor is not set to Thousands of Colors. Running Nethergate on your current monitor setting can cause ugly graphics or a crash."
# item 5: TEXT (0x88) disabled
# bounds: x1=8 y1=76 x2=271 y2=139
# text: "Fortunately, Nethergate can help prevent any problems. Would you like your monitor set to Thousands of Colors?"
DITL_1072_3-c.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=461 y1=183 x2=527 y2=203
# text: "1_81"
# item 1: TEXT (0x08) enabled
# bounds: x1=393 y1=183 x2=458 y2=203
# text: "0_82"
# item 2: TEXT (0x08) enabled
# bounds: x1=324 y1=183 x2=390 y2=203
# text: "0_83"
# item 3: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_4403"
# item 4: TEXT (0x88) disabled
# bounds: x1=241 y1=82 x2=530 y2=149
# text: "Even worse, you were never able to join the Burial Club back at Shadow Valley Fort. No soldiers come to reclaim your bodies, which end up being picked at by scavengers, covered with dust, and forever forgotten."
# item 5: TEXT (0x88) disabled
# bounds: x1=241 y1=26 x2=521 y2=81
# text: "You’d hoped that things would end up better that this. You didn’t want to finish up dead on some barbarian isle at the farthest corner of the Empire."
# item 6: TEXT (0x88) disabled
# bounds: x1=241 y1=150 x2=531 y2=164
# text: "Care to try again?"
DITL_1073_View.txt
# 13 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=464 y1=355 x2=522 y2=375
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=49 y1=31 x2=288 y2=47
# text: "~How To Order Nethergate:"
# item 3: TEXT (0x88) disabled
# bounds: x1=49 y1=52 x2=516 y2=93
# text: "The full version of Nethergate (on CD-ROM) is $30, payable by check (made out to Spiderweb Software), money order, or credit card and comes with the character editor. The hint book is $10 (or $7 with a game order)."
# item 4: TEXT (0x88) disabled
# bounds: x1=49 y1=94 x2=521 y2=136
# text: "A complete order form is available in the file \"Nethergate Docs/Order Form.\" Double click on it, hit the Registration Form button, and select print. Alternately..."
# item 5: TEXT (0x88) disabled
# bounds: x1=49 y1=138 x2=229 y2=152
# text: "TO ORDER BY CREDIT CARD:"
# item 6: TEXT (0x88) disabled
# bounds: x1=236 y1=225 x2=465 y2=279
# text: "Mail your check or money order to: |Spiderweb Software |PO Box 85659 |Seattle, WA 98145-1659"
# item 7: TEXT (0x88) disabled
# bounds: x1=236 y1=138 x2=524 y2=218
# text: "By Phone: (206) 789-4438 |\nBy FAX: (206) 789-6016|By E-Mail: SpidWeb@spidweb.com |Send your credit card #, expiration date, name on the card, billing address for the card, and the product(s) you want."
# item 8: TEXT (0x88) disabled
# bounds: x1=50 y1=225 x2=230 y2=239
# text: "TO ORDER BY MAIL:"
# item 9: TEXT (0x88) disabled
# bounds: x1=50 y1=310 x2=522 y2=352
# text: "FOREIGN ORDERS: Foreign orders are welcome! Payment can be by credit card, a money order in US dollars drawn on a US bank, or a postal money order in US dollars. Outside North America, add $4 shipping and handling."
# item 10: TEXT (0x88) disabled
# bounds: x1=54 y1=153 x2=227 y2=167
# text: "(VISA, MasterCard, or AMEX)"
# item 11: TEXT (0x88) disabled
# bounds: x1=236 y1=281 x2=499 y2=309
# text: "We have a secure registration form at our web site: http://www.spidweb.com."
# item 12: TEXT (0x88) disabled
# bounds: x1=50 y1=281 x2=230 y2=295
# text: "TO ORDER BY THE WEB:"
DITL_1074_View.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=72 x2=303 y2=92
# text: "0_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=51 y1=5 x2=305 y2=69
# text: "This is already a registered copy of Exile III: Ruined World. Thank you very much - your payment will help us put out more and better games."
# item 2: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_716"
DITL_1075.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=262 y1=191 x2=320 y2=211
# text: "OK"
# item 1: EDIT_TEXT (0x10) enabled
# bounds: x1=179 y1=95 x2=254 y2=111
# text: ""
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 3: TEXT (0x88) disabled
# bounds: x1=227 y1=123 x2=302 y2=139
# text: "1_63"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=306 y2=60
# text: "REGISTRATION: |To register this copy, enter the key you received after registering into the box below, and hit return."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=95 x2=164 y2=113
# text: "Enter key here:"
# item 6: TEXT (0x88) disabled
# bounds: x1=215 y1=65 x2=290 y2=83
# text: "*"
# item 7: TEXT (0x88) disabled
# bounds: x1=50 y1=65 x2=208 y2=83
# text: "Your registration code:"
DITL_1076_View.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=368 y1=194 x2=431 y2=214
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=6 x2=435 y2=75
# text: "Nethergate is unable to find/load a graphic it needs. Perhaps your graphic file has become corrupted or is not in your Nethergate Data folder. The game will still run, but things may not always look right."
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=76 x2=433 y2=131
# text: "Increasing the application’s memory will very likely help solve this problem (increase memory by selecting Nethergate in the finder and hitting ⌘-I)."
# item 3: TEXT (0x88) disabled
# bounds: x1=9 y1=132 x2=433 y2=187
# text: "It is also possible that a game file was corrupted during downloading or installation. Reinstall the game, and the problem may resolve itself."
DITL_1078_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=345 y1=101 x2=403 y2=121
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_723"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=6 x2=404 y2=67
# text: "You have now registered Exile III! Thank you very much! You have just not only done your part to keep the shareware concept alive, but also made it more likely that other games like this will follow."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=68 x2=408 y2=96
# text: "Please don\'t pass on or upload this copy of Exile III. Help protect the Shareware Concept!"
DITL_1079_View.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=426 y1=313 x2=484 y2=333
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=65 y1=47 x2=487 y2=81
# text: "To move, click on the terrain screen in the direction you want to move or use the keypad.|The buttons on the bottom act as follows:"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=26 x2=344 y2=42
# text: "~Nethergate Help: The Great Outdoors"
# item 4: TEXT (0x88) disabled
# bounds: x1=69 y1=225 x2=486 y2=258
# text: "To read a sign or search something, stand adjacent to it and look at it. To enter a town/dungeon/tower/pit. etc., move onto it."
# item 5: TEXT (0x88) disabled
# bounds: x1=69 y1=259 x2=485 y2=307
# text: "Keyboard Shortcuts: When you look, letters appear on things you can look at. Type the letter on the item/creature to select it. This works in towns (and for talking, firing missiles, etc.) too."
# item 6: TEXT (0x88) disabled
# bounds: x1=118 y1=94 x2=438 y2=194
# text: "5_1400"
DITL_1080_View.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=432 y1=407 x2=490 y2=427
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=62 y1=48 x2=485 y2=96
# text: "To move, click on the terrain screen in the direction you want to move or use the keypad. |The action buttons (and the equivalent keys) are:"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=30 x2=344 y2=46
# text: "~Nethergate Help: Getting Around In Town"
# item 4: TEXT (0x88) disabled
# bounds: x1=61 y1=297 x2=491 y2=345
# text: "To read a sign, open a chest, close a door, or search a barrel/crate/etc., stand adjacent to it and look at it. To leave town, keep moving towards the border of the map. Walk into a door to open it."
# item 5: TEXT (0x88) disabled
# bounds: x1=61 y1=348 x2=491 y2=404
# text: "Some doors are locked - you can pick or bash open the lock when you try to open it. Some walls have secret doors. To search for a secret passage, walk into the wall. You’ll pass through it if there’s a secret passage."
# item 6: TEXT (0x88) disabled
# bounds: x1=61 y1=246 x2=489 y2=295
# text: "To talk to someone or look at something, first press the appropriate button, and then click on the desired target (or type the letter that appears on that creature/object)."
# item 7: TEXT (0x88) disabled
# bounds: x1=107 y1=106 x2=427 y2=206
# text: "5_1402"
DITL_1081_View.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=513 y1=406 x2=571 y2=426
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=66 y1=45 x2=563 y2=87
# text: "Characters act one at a time. To move, click on the terrain screen in the proper direction or use the keypad. To have him/her wait and clean webs, press the Wait button or hit ‘5’ on the keypad. The buttons on the bottom act as follows:"
# item 3: TEXT (0x88) disabled
# bounds: x1=53 y1=28 x2=375 y2=44
# text: "~Nethergate Help: Fighting!"
# item 4: TEXT (0x88) disabled
# bounds: x1=66 y1=331 x2=542 y2=371
# text: "Outdoors, you can only end combat when all foes are dead.\nIn an outdoor combat, to flee, move everyone off the border of the battlefield. To flee in town, leave combat mode and leave town."
# item 5: TEXT (0x88) disabled
# bounds: x1=33 y1=243 x2=268 y2=325
# text: "Each PC gets a base 4 action pts. Each action uses some up. Heavy armor and being webbed or slowed reduces the total, and being hasted increases it. The cost of each action is ..."
# item 6: TEXT (0x88) disabled
# bounds: x1=147 y1=91 x2=467 y2=191
# text: "5_1401"
# item 7: TEXT (0x88) disabled
# bounds: x1=284 y1=225 x2=559 y2=325
# text: "5_1300"
# item 8: TEXT (0x88) disabled
# bounds: x1=66 y1=372 x2=542 y2=400
# text: "Finally, the faster someone is, the sooner they act in combat. Being hasted and having a high dexterity are two things that help you make your attack faster."
DITL_1082_View.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=405 y1=368 x2=463 y2=388
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=30 x2=375 y2=46
# text: "~Nethergate Help: Character Area"
# item 3: TEXT (0x88) disabled
# bounds: x1=61 y1=47 x2=456 y2=86
# text: "This area displays the adventurers currently in your group. Click on a face (or type ‘1’-’6’) to select one of them. There are also two buttons:"
# item 4: TEXT (0x88) disabled
# bounds: x1=61 y1=173 x2=461 y2=200
# text: "If a character has some sort of unusual condition, it is represented by an icon on the portrait:"
# item 5: TEXT (0x88) disabled
# bounds: x1=171 y1=87 x2=246 y2=103
# text: "5_1200"
# item 6: TEXT (0x88) disabled
# bounds: x1=61 y1=118 x2=462 y2=172
# text: "The first button brings up the all-important Character Info screen, where you can see your character’s statistics and do training. To have two characters switch places, click on each of their switch places buttons."
# item 7: TEXT (0x88) disabled
# bounds: x1=73 y1=207 x2=459 y2=301
# text: "5_1500"
# item 8: TEXT (0x88) disabled
# bounds: x1=61 y1=310 x2=462 y2=365
# text: "Active Character: The character whose portrait has a blue frame is the active character. He/she will be the first person to try to cast spells, shop in stores, bash doors, etc. To make someone active, click on the portrait or type \'1\'-\'6."
DITL_1083_3-c.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=437 y1=190 x2=503 y2=210
# text: "1_81"
# item 1: TEXT (0x08) enabled
# bounds: x1=369 y1=190 x2=434 y2=210
# text: "0_82"
# item 2: TEXT (0x08) enabled
# bounds: x1=300 y1=190 x2=366 y2=210
# text: "0_83"
# item 3: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_4404"
# item 4: TEXT (0x88) disabled
# bounds: x1=241 y1=82 x2=504 y2=161
# text: "Fortunately, you joined the Burial Club back at Shadow Valley Fort. When all this is settled, your bodies are found. You receive a decent burial, with a headstone and everything. It’s not much, but it was the best you could hope for."
# item 5: TEXT (0x88) disabled
# bounds: x1=241 y1=26 x2=499 y2=81
# text: "You’d hoped that things would end up better that this. You didn’t want to finish up dead on some barbarian isle at the farthest corner of the Empire."
# item 6: TEXT (0x88) disabled
# bounds: x1=241 y1=162 x2=502 y2=176
# text: "Care to try again?"
DITL_1084_View.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=472 y1=232 x2=530 y2=252
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=25 x2=181 y2=43
# text: "~Bugs and Stuff:"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=88 x2=525 y2=130
# text: "Are you stuck somewhere? Can’t find a third opening stone in the Ruined Hall? Getting really beat up in Annwn? Just plain lost? There is a hint booklet available for $10 ($7 if you order when you register the game)."
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=132 x2=523 y2=160
# text: "If you want to order Nethergate or the hint booklet, click on How To Order on the title screen to get full ordering instructions."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=162 x2=530 y2=227
# text: "COMMENTS: |We LOVE to hear what you have to say. Comments, questions, complaints, etc. can be sent to spidweb@spidweb.com. Also, be sure to visit Spiderweb Software\'s web site for the latest adventuring news: |\n http://www.spidweb.com"
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=45 x2=525 y2=86
# text: "Alas, though we tried, we probably didn\'t get all of the bugs and typos out of Nethergate. Should you find one, please send a bug report to spidweb@spidweb.com. We love to hear from you!"
DITL_1086_3-c.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=192 x2=310 y2=212
# text: "1_81"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=192 x2=241 y2=212
# text: "0_82"
# item 2: TEXT (0x08) enabled
# bounds: x1=107 y1=192 x2=173 y2=212
# text: "0_83"
# item 3: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_716"
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=92 x2=312 y2=172
# text: "If you’ve also won playing the Celts, well done! You have truly proven yourself to be the Lord of Shadowvale. If you haven’t played the Celts, be sure to give it a try. You’ll find the adventures to be extremely different."
# item 5: TEXT (0x88) disabled
# bounds: x1=48 y1=26 x2=312 y2=91
# text: "Congratulations! You have attained the best Roman ending for Nethergate! You have saved the Empire from a horrible disaster, and earned a long, productive life as a soldier."
# item 6: TEXT (0x88) disabled
# bounds: x1=48 y1=174 x2=309 y2=188
# text: "Onward?"
DITL_1087_3-c.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=192 x2=310 y2=212
# text: "1_81"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=192 x2=241 y2=212
# text: "0_82"
# item 2: TEXT (0x08) enabled
# bounds: x1=107 y1=192 x2=173 y2=212
# text: "0_83"
# item 3: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_716"
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=92 x2=312 y2=172
# text: "If you’ve also won playing the Romans, well done! You have truly proven yourself to be the Lord of Shadowvale. If you haven’t played the Romans, be sure to give it a try. You’ll find the adventures to be extremely different."
# item 5: TEXT (0x88) disabled
# bounds: x1=48 y1=26 x2=312 y2=91
# text: "Congratulations! You have attained the best Celtic ending for Nethergate! You have helped open the Nether Gate and earned a truly great reward: halting the advance of the Roman Empire."
# item 6: TEXT (0x88) disabled
# bounds: x1=48 y1=174 x2=309 y2=188
# text: "Onward?"
DITL_1088_View.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=439 y1=321 x2=497 y2=341
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=60 y1=43 x2=487 y2=83
# text: "Certain characters, trained in the druidic arts, can cast powerful magical spells. There are five circles of spells: Health, War, Beast, Craft, and Spirit."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=26 x2=285 y2=42
# text: "~Nethergate Help: Using Magic"
# item 4: TEXT (0x88) disabled
# bounds: x1=60 y1=84 x2=492 y2=124
# text: "Each circle has eight spells. You can cast as many of them as your skill level in that circle. For example, if your Craft Circle skill is 4, you can cast the first 4 spells (out of 8) in the craft circle."
# item 5: TEXT (0x88) disabled
# bounds: x1=60 y1=289 x2=498 y2=316
# text: "Spells not in the Health Circle or War Circle are more difficult to cast. You can’t cast one of these spells while wearing encumbering armor."
# item 6: TEXT (0x88) disabled
# bounds: x1=60 y1=234 x2=498 y2=288
# text: "Some spells are cast on enemies in combat. After selecting one of these spells, click on the desired targets. Other spells are cast on a character. To select one of your characters, click on that character’s portrait (or type ‘1’-’6’)."
# item 7: TEXT (0x88) disabled
# bounds: x1=60 y1=125 x2=495 y2=178
# text: "You don’t start out knowing all of the spells, however. Some of them you need to buy in towns. Others you find during quests. Get descriptions of the spells in the character info screen (click the ‘?’ button under a character portrait)."
# item 8: TEXT (0x88) disabled
# bounds: x1=60 y1=179 x2=458 y2=233
# text: "HOW TO CAST A SPELL - Press the cast spell button (or type ‘c’). A menu of all the spells you know how to and have enough spell points to cast will appear. Click on the desired spell. Some spells can only be cast in town, or in combat."
DITL_1089_3-c.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=164 x2=310 y2=184
# text: "1_81"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=164 x2=241 y2=184
# text: "0_82"
# item 2: TEXT (0x08) enabled
# bounds: x1=107 y1=164 x2=173 y2=184
# text: "0_83"
# item 3: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_716"
# item 4: TEXT (0x88) disabled
# bounds: x1=48 y1=92 x2=315 y2=145
# text: "You can go back and try again. Or, if you haven’t played the Celts, you can give them a try. You’ll find the adventures to be extremely different."
# item 5: TEXT (0x88) disabled
# bounds: x1=48 y1=26 x2=312 y2=91
# text: "You have attained the one of the Roman endings for Nethergate, although, sadly, not the best one. You live a long life as a soldier, though not a happy one."
# item 6: TEXT (0x88) disabled
# bounds: x1=48 y1=146 x2=309 y2=160
# text: "Onward?"
DITL_1090_View.txt
# 10 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=434 y1=345 x2=492 y2=365
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=63 y1=45 x2=491 y2=100
# text: "During your adventures in Shadowvale, you will find a wide variety of items. To pick something up, move near it and hit the get button (or \'g\'). Then, on the Get Item window, click on an item to take it."
# item 3: TEXT (0x88) disabled
# bounds: x1=53 y1=28 x2=288 y2=44
# text: "~Nethergate Help: Inventory Area"
# item 4: TEXT (0x88) disabled
# bounds: x1=63 y1=146 x2=346 y2=186
# text: "To use an item (like a potion) or equip an item (like armor or a weapon), click on it. There are also other buttons:"
# item 5: TEXT (0x88) disabled
# bounds: x1=63 y1=289 x2=492 y2=343
# text: "Items from slain monsters normally appear unidentified. When you get them, if your characters have enough Item Lore skill, you will then be able to tell what they are. If you don’t, certain people in towns can identify them (for a fee)."
# item 6: TEXT (0x88) disabled
# bounds: x1=63 y1=101 x2=487 y2=134
# text: "Once obtained, items show up in this window. Type \'1\'-\'6\' or click on the numbered button to bring up a character\'s inventory. "
# item 7: TEXT (0x88) disabled
# bounds: x1=350 y1=151 x2=479 y2=283
# text: "5_1100"
# item 8: TEXT (0x88) disabled
# bounds: x1=63 y1=232 x2=344 y2=287
# text: "The Sell and Identify buttons only appear when talking to certain people in towns. Many shopkeepers will buy your items, and certain sages can identify mysterious objects."
# item 9: TEXT (0x88) disabled
# bounds: x1=63 y1=188 x2=345 y2=228
# text: "When you equip an item, it will appear on the Inventory area (to the left). To remove it, click on it again."
DITL_1091_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=70 x2=302 y2=90
# text: "1_5"
# item 1: TEXT (0x08) enabled
# bounds: x1=134 y1=70 x2=212 y2=90
# text: "0_78"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_716"
# item 3: TEXT (0x88) disabled
# bounds: x1=53 y1=26 x2=302 y2=57
# text: "Starting over will delete the current party. Are you sure you want to do this?"
DITL_1092_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=305 y1=77 x2=363 y2=97
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=60 y1=43 x2=363 y2=73
# text: "Select the item you want to dip into the pool. It will be magically changed."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=26 x2=285 y2=42
# text: "~Nethergate Help: Selecting Item"
DITL_1093_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=238 y1=66 x2=296 y2=86
# text: "1_5"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=66 x2=234 y2=86
# text: "0_63"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_702"
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=26 x2=296 y2=59
# text: "~This item will be gone forever. Still drop it?"
DITL_1094_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=345 y1=159 x2=403 y2=179
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_713"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=33 x2=402 y2=100
# text: "Suddenly, the Shareware Demon appears! It says \"Ahem. Alas, you may not enter this area until the game has been registered.\" He shrugs apologetically."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=102 x2=403 y2=151
# text: "\"To find out how to perform this blessed act, click on \'Shareware Info\' on the title screen.\" It waves and disappears in a puff of sulphurous smoke."
DITL_1095_View.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=424 y1=297 x2=482 y2=317
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=65 y1=47 x2=487 y2=102
# text: "To survive the increasingly difficult trials your characters will be subjected to, you will need to get them more skill points and train them. To get more skill points, kill monsters. The more you kill, the more skill points you accumulate."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=26 x2=344 y2=42
# text: "~How To Train Characters"
# item 4: TEXT (0x88) disabled
# bounds: x1=65 y1=103 x2=482 y2=136
# text: "Skill points are like money which you spend on higher skills. To spend them, you need to train your characters."
# item 5: TEXT (0x88) disabled
# bounds: x1=65 y1=137 x2=481 y2=194
# text: "To train, go to the Training Hall in Shadow Valley Fort (for Romans) or Nethergate (for Celts) and click on the Question Mark button under the character portrait. This will bring up the Character Info screen, where you do training."
# item 6: TEXT (0x88) disabled
# bounds: x1=65 y1=195 x2=481 y2=252
# text: "To increase a skill, click on the skill name. Up and down arrows will appear to the right. Below are the number of skill points you have to spend. The cost for each additional level of the skill is in the Cost column."
# item 7: TEXT (0x88) disabled
# bounds: x1=65 y1=253 x2=482 y2=294
# text: "Press the Up button to buy more of the skill, and press OK when you’re done. If you’re not sure what a skill is, click on it. A description will appear in the upper right corner."
DITL_1096_View.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=432 y1=341 x2=490 y2=361
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=65 y1=47 x2=488 y2=89
# text: "One of the most important resources available to you is the Character Info screen. To access it, click on the question mark under a character’s portrait."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=26 x2=344 y2=42
# text: "~The Character Info Screen"
# item 4: TEXT (0x88) disabled
# bounds: x1=65 y1=145 x2=490 y2=199
# text: "The left half of the screen lists the selected character’s skills. The four columns tell you the base level of each skill, how much more of it you’ve bought, the cost in skill points to increase it farther, and the current total amount."
# item 5: TEXT (0x88) disabled
# bounds: x1=65 y1=200 x2=491 y2=257
# text: "The lower right corner of the Character Info screen is where you find out about the character’s current traits. Select a topic at the bottom of this area to see what other spells, skills, traits, and recipes this character possesses."
# item 6: TEXT (0x88) disabled
# bounds: x1=65 y1=90 x2=488 y2=144
# text: "Here, you can get descriptions of all the spells, skills, alchemy recipes and character advantages and disadvantages. This screen is also where you do character training (when you’re in the right building in your starting town)."
# item 7: TEXT (0x88) disabled
# bounds: x1=65 y1=258 x2=491 y2=298
# text: "This area is also where you find out what Special Items your characters has found. Select Special Items to see a list of them. These are automatically used when you reach the right point in the game."
# item 8: TEXT (0x88) disabled
# bounds: x1=65 y1=299 x2=491 y2=339
# text: "Finally, the upper right corner of the Character Info screen is where you can see descriptions of your items/skills. Whenever you select a skill, recipe, spell, etc., you will see a description of it in this area."
DITL_1097_View.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=435 y1=227 x2=493 y2=247
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=60 y1=43 x2=487 y2=70
# text: "Potions can be a great tool for maintaining your strength during long mission, especially if you can’t cast magical spells."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=26 x2=285 y2=42
# text: "~Nethergate Help: Making Potions"
# item 4: TEXT (0x88) disabled
# bounds: x1=60 y1=74 x2=492 y2=114
# text: "There are ten different potions you can make and four classes of ingredient you use to make them: Mistletoe, Healing Herbs, Energetic Herbs, and Spiritual Herbs."
# item 5: TEXT (0x88) disabled
# bounds: x1=60 y1=115 x2=495 y2=168
# text: "To make a potion, you need to buy or learn the recipe in a town, and you need to have high enough Potion Making skill. For a description of the potions, look in the character info screen (select the ‘?’ button under a character portrait)."
# item 6: TEXT (0x88) disabled
# bounds: x1=60 y1=169 x2=458 y2=223
# text: "When in town and you want to make a potion, select the Make Potion button and then the potion. If you have the ingredient and your effort is successful (the higher your skill, the better the odds), the potion will appear in your inventory."
DITL_1098_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=422 y1=159 x2=480 y2=179
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=6 x2=42 y2=42
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=60 y1=43 x2=474 y2=83
# text: "Use this screen to take nearby items and add them to your inventory. Move the cursor onto an item to see a brief description of it. Click on an item to take it."
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=26 x2=285 y2=42
# text: "~Nethergate Help: Getting Items"
# item 4: TEXT (0x88) disabled
# bounds: x1=60 y1=84 x2=492 y2=124
# text: "Each character can only carry so much weight. If one character is full, select another character’s portrait (or type ‘1’-’6’) to have that character get items."
# item 5: TEXT (0x88) disabled
# bounds: x1=60 y1=125 x2=480 y2=154
# text: "An item marked with ‘NY’ is not yours. If you decide to take it and someone sees you, people nearby will become very upset."
DITL_1099.txt
# 37 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=362 y1=290 x2=420 y2=310
# text: "1_63"
# item 1: TEXT (0x08) enabled
# bounds: x1=296 y1=290 x2=358 y2=310
# text: "0_5"
# item 2: TEXT (0x88) disabled
# bounds: x1=49 y1=27 x2=267 y2=43
# text: "~Nethergate Preferences:"
# item 3: TEXT (0x08) enabled
# bounds: x1=48 y1=149 x2=65 y2=167
# text: "2_0"
# item 4: TEXT (0x88) disabled
# bounds: x1=67 y1=147 x2=402 y2=163
# text: "*Play Special Effects (turn off to speed up game)"
# item 5: TEXT (0x08) enabled
# bounds: x1=48 y1=229 x2=65 y2=247
# text: "2_0"
# item 6: TEXT (0x88) disabled
# bounds: x1=67 y1=227 x2=354 y2=243
# text: "*Give Tip of the Day"
# item 7: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 8: TEXT (0x08) enabled
# bounds: x1=48 y1=249 x2=65 y2=267
# text: "2_0"
# item 9: TEXT (0x88) disabled
# bounds: x1=67 y1=248 x2=373 y2=263
# text: "*Show Instant Help"
# item 10: TEXT (0x08) enabled
# bounds: x1=48 y1=269 x2=65 y2=287
# text: "2_0"
# item 11: TEXT (0x88) disabled
# bounds: x1=67 y1=268 x2=414 y2=284
# text: "*Reset instant help (all help windows will reappear)"
# item 12: TEXT (0x88) disabled
# bounds: x1=49 y1=89 x2=231 y2=106
# text: "~Game speed:"
# item 13: TEXT (0x08) enabled
# bounds: x1=64 y1=110 x2=81 y2=128
# text: "2_0"
# item 14: TEXT (0x88) disabled
# bounds: x1=83 y1=108 x2=136 y2=124
# text: "*Fast"
# item 15: TEXT (0x08) enabled
# bounds: x1=146 y1=110 x2=163 y2=128
# text: "2_0"
# item 16: TEXT (0x88) disabled
# bounds: x1=165 y1=108 x2=218 y2=124
# text: "*Medium"
# item 17: TEXT (0x08) enabled
# bounds: x1=239 y1=110 x2=256 y2=128
# text: "2_0"
# item 18: TEXT (0x88) disabled
# bounds: x1=258 y1=108 x2=311 y2=124
# text: "*Slow"
# item 19: TEXT (0x08) enabled
# bounds: x1=323 y1=110 x2=340 y2=128
# text: "2_0"
# item 20: TEXT (0x08) enabled
# bounds: x1=48 y1=169 x2=65 y2=187
# text: "2_0"
# item 21: TEXT (0x88) disabled
# bounds: x1=67 y1=167 x2=402 y2=183
# text: "*Play Sounds"
# item 22: TEXT (0x08) enabled
# bounds: x1=48 y1=189 x2=65 y2=207
# text: "2_0"
# item 23: TEXT (0x88) disabled
# bounds: x1=67 y1=187 x2=402 y2=203
# text: "*Put game area in center."
# item 24: TEXT (0x88) disabled
# bounds: x1=39 y1=129 x2=221 y2=146
# text: "~Other options:"
# item 25: TEXT (0x88) disabled
# bounds: x1=342 y1=108 x2=412 y2=124
# text: "*Quite Slow"
# item 26: TEXT (0x88) disabled
# bounds: x1=49 y1=47 x2=231 y2=64
# text: "~Difficulty:"
# item 27: TEXT (0x08) enabled
# bounds: x1=64 y1=68 x2=81 y2=86
# text: "2_0"
# item 28: TEXT (0x88) disabled
# bounds: x1=83 y1=66 x2=136 y2=82
# text: "*Easy"
# item 29: TEXT (0x08) enabled
# bounds: x1=146 y1=68 x2=163 y2=86
# text: "2_0"
# item 30: TEXT (0x88) disabled
# bounds: x1=165 y1=66 x2=218 y2=82
# text: "*Normal"
# item 31: TEXT (0x08) enabled
# bounds: x1=239 y1=68 x2=256 y2=86
# text: "2_0"
# item 32: TEXT (0x88) disabled
# bounds: x1=258 y1=66 x2=311 y2=82
# text: "*Hard"
# item 33: TEXT (0x08) enabled
# bounds: x1=323 y1=68 x2=340 y2=86
# text: "2_0"
# item 34: TEXT (0x88) disabled
# bounds: x1=342 y1=66 x2=418 y2=82
# text: "*Real Hard"
# item 35: TEXT (0x08) enabled
# bounds: x1=48 y1=209 x2=65 y2=227
# text: "2_0"
# item 36: TEXT (0x88) disabled
# bounds: x1=67 y1=207 x2=402 y2=223
# text: "*Nethergate takes up full screen"
DITL_1100_View.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=167 y1=194 x2=265 y2=214
# text: "Oh. OK."
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=6 x2=264 y2=105
# text: "Nethergate is unable to find/load a data file it needs. Perhaps your data files have become corrupted or are not in your Nethergate Data folder. The game will probably not run right."
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=106 x2=267 y2=185
# text: "One of these files: Roman Data, Celt Data, or Shared Data is either missing from the Nethergate Data folder, or is corrupted."